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The general reception among fans of the Nintendo Switch is quite good, it is not only one of the most important news of this month and perhaps of the year, but an invaluable opportunity that the big N has to recover an important sector of its market. The idea of ​​a hybrid console and of playing wherever you want the high-quality experiences that Nintendo has accustomed us to in the home console market is quite good and the overall concept of the platform is clear and extremely attractive.




When I saw the Nintendo Switch announcement yesterday morning, I was one of those who exploded with excitement because laptops are perhaps my favorite platforms for my lifestyle; Having to travel a couple of times a week and not having a fixed residence makes the most practical thing for me to carry in my backpack what I need for my entertainment - perhaps that means you understand my enthusiasm for platforms like the PS Vita. In an age where mobile devices seem to be definitely killing handheld consoles, believe me, seeing Nintendo announce a hybrid console that you can easily take anywhere is the best news I've had in a long time.


After the excitement wore off, there was one particular element that made me think twice about how good it is that the Nintendo Switch exists as advertised, and while it doesn't change my enthusiasm for the console, it does make me reflect on one element that it could change a lot with the arrival of the new console regarding the way in which Nintendo video games currently work: the approach that is taken with respect to portable games.

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